

- #Stronghold warlords steam charts skin
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Despite Steam having now more users than ever and it has been a while since a new AAA RTS, this game has 2000 people less at launch than its predecessor from 2014. And games online population is probably going to die fast as well. Mixed steam ratings, 40% of people did give bad review. And most ratings are by around 70.Īnd we see by this newest 2021 AAA RTS, as usual that the real reception isn’t quite positive, Paid critics did give it very high rating like 80 by GameWatcher, TheGamer, and Eurogamer. Stronghold: Warlords is like AoE4 an RTS set in Middle Ages with base build. Stronghold Franchise has been for years a rival RTS installment to AoE Series. Let’s take a look at the situation by Stronghold: Warlords, is AoE4 going to have same fate? That doesn’t work that well for a historic RTS with more factions that all have human units.

#Stronghold warlords steam charts free
They also made the base game mostly free to play. Stractaft only added the cosmetics and Coop commanders after the last Expansion as a way to still make money with the game. Also it’s not a real setting so they have creative freedom for the visual like Cyborg Zerg.
#Stronghold warlords steam charts skin
In Stracraft 2 you only have 3 factions and there for a skin pack that changes the visuals doesn’t hurt the readability much. I don’t know if a Battlepass or Cosmetics can even work for an RTS game with many factions. Having a Battlepass instead of a Seasonpass means that players all get the same content. Map packs for example limit the number of players each player can play with.Ĭivilisation packs (classic AoE expansions) either limit what lobbies you can join (like old AoE3) or having you fight against civilisations you can’t play yourself (AoE2HD). If there isn’t a another Expansion you are working on investing money into upkeeping a game is not worth it.Īlso with Expansions you split your playerbase depending on how they are implemented. In the past games just stopped getting patches a year after the last Expansion. The problem with big expansions is that once your done making the Expansions and start making the next game (Like AoE2 after AoE1 or AoM after AoE2) you stop getting income from the game and there for can’t afford to keep supporting it. What’s wrong with a 20$-$30 beefy expansion that gets released every 1 or 2 years? I think expansions adds value to the game whereas DLCs make us begging fanboys (sorry to use that word). Somehow RTS developers do fundamentally “differently” approach their work. RTS tend to fail even if they stay in the same setting. Did TW 3 Kingdoms lose its franchises core features and identity in comparison to Stronghold: Warlords? Is TW 3 Kingdoms massively simplified? Does TW 3 Kingdoms massively lack content? Is TW 3 Kingdoms AI so lame, that you can easily beat it even on hardest settings? TW 3 Kingdoms is overall a solid product, something we could not see by RTS for over a decade. Same goes also for Assasin Creed or Anno “City Manager Series.” Which goes with extreme setting changes from renaissance to Space and back to Victorian age, but still people love it.

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The series also started with Shogun which is even more limited to one culture.īut It think it’s hard to beat Warhammer in diversity simply because not all civilisations are humans.īut still by Total War if they change the setting, they are still considered overall to be successful. For Asians Medieval or Rome would maybe look like every civilisation has the same units because they are not familiar with it. This setting is huge in Asia, not only in China, and it starts getting fans in the west. 3 Kingdoms is just boring because all armies look and play the same, which is an issue inhereited by the setting, as it is basically a Civil War.ģ Kingdoms has more focus on the campaign aspects and is clearly made for people that know the source material (or getting people interested in it).
